Video Game Violence Project
This project investigates both the short and long-term effects of violent video games on children and adolescents. Our hypothesis is that playing violent video games primes aggressive cognitions and promotes mimicry of aggressive behaviors in the short run while playing them teaches. We are conducting a series of experiments in which we investigate how different dimensions of the content of violent games (e.g., first person vs. 3rd-person, active vs. passive participation) increase or decrease the short term effects. In addition, we are conducting a three-year longitudinal survey of large samples of 2nd, 4th, and 9th graders in urban areas, suburban areas, and rural areas to examine the long-term effects of playing violent games. The second wave of data collection is underway in 2007.